/** @file */
#include "stdafx.h"
#ifndef _Sound2d_h_
#define _Sound2d_h_
#include "Sound.h"

/** @class Sound2d
 *
 *  @brief  A 2D version of a sound. Right now pretty basic, but can be extended to handle panning etc.
 *	
 *	@author Simulation engines 2012 group 3
 *
 */
class Sound2d: public Sound
{
public:
	/**
	* @brief Create a 2d sound based on an event ID
	*
	* 
	*/
	Sound2d(unsigned int eventId);
};

#endif